
Cleansing Flame - rank 2 mainly because you HAVE to level at least one of these skills... Also talents that improve perpetual healing
improve is as well.
Devoted Plea - fastest of healing spells when casted repetitively. Although not very mana-efficient.
Master of Aspects - rank one gives LIGHT, rank 2 gives MERCY, rank 3 gives RAGE, so rank 2 only.
Heavenly Smite - nice AoE with benefits. first it stuns, but what is more important, with Thunderer talent it grants 3 stacks of fanaticism
.
Holy Shield a.k.a bubble - life saver skill
for 10 seconds we are indestructible. Also it dispels all negative effects and for 10 seconds we cannot be target of any negative effect.
Perpetual Healing - Heal over time spell. And while we can cast it an more than one target at a time, it is highly unrecommended, because of doubled mana usage.
Chain of Light - not exactly AoE skill, but something similar. A skill that "jumps up to 4 enemies" - so best used when fighting 2 mobs at once - then it bounces between them like ping-pong ball
Also in state of fanaticism
cast instantly.
Divine Prayer - high mana usage and cooldown could make this skill look useless, but low cast time and hight healing output make it good emergency-heal.
Purification - dispels negative effects. Higher ranks have lower cast times. Dispel is highly underestimated, but there were many cases, when it was impossible to heal damage of effects, that could otherwise been easily dispelled. One of most memorable examples was fire-demon that was stacking fire-vulnerability effects on all party and once in a while casted fiery-AoE, that did low damage, but when multiplied by that vulnerability was almost insta-kill.
Holy Rejuvenation/
Holy Healing - main healing skill. low mana cost, high output further raised by additional talents and what is most important - cast instantly while under fanaticism
effect and has no cooldown in aspect of Mercy.
Reproach or
Dazzling - optional.
Providence - kind of additional "HoT" / DoT
Faith Boundaries - shield with nice knocking down effect.
Refreshing Light instead (about 5% better than Devoted Plea) This post has been edited 7 times, last edit by "dziwigor" (Apr 3rd 2015, 11:44pm)
Deep Concentration - cooldown of "bubble" decreased.
Angelic Grace - Reduced mana cost of all spells.
Power of the Pure - improves all healing and holy damage spells
Circle of Healing - great AoE heal, but mana-costly. Also remember that it heals only your party, not a whole raid.
Unshakeable Faith - bonus Proficiency.
Thunderer - a must-have skill. Heavenly Smite
grants you 3 stacks of Fanaticism
.
Inevitable Punishment - Increased damage of Chain of light
and Heavenly Smite
(those are my main damage skills)
Unbending Will - increased chance for fanatism
effect.
Briliant Faith - low output group heal whenever we get fanaticism
effect.
Illuminated Mind - raises vigor.
Eternal Fire - prolongates both Perpetual Healing
and Cleansing Flame
Holy Advantage - Perpetual Healing
and Cleansing Flame
cost 30% less mana.
Divine Infusion - ...and both have 30% higher critical strike chance
Surge of Faith - ... and are further increased by 15%
Entreaty - emergency self-heal. Remember, dead healer usually means dead party.
True Faith - increases effectiveness of Holy Rejuvenation/Holly Healing
, and additionally reduces cooldown of our emergency Divine Prayer
.
Unshakable Faith - +12 to proficiency.
Divine Foresight - very important skill. It places effect on friendly target (not need to be in same party!) that heals it significantly when it drops to low HP. Kind of "emergency heal".
Sacred Blessing - as I wrote before, Holy Healing is one of our main skills, so let's raise its effectiveness even more.
Blaze of Faith - Cleansing Flame gets 40% chance to increase holy damage (Chain of Light
)
Inquisitor - improves most healing skills when used on "energy(physical)" target, and improves damage to "mana(magical)" targets
Celestial Light - another HoT, but due to low output it has low usability, maybe to heal a mage or summoner... This post has been edited 3 times, last edit by "dziwigor" (Apr 3rd 2015, 11:27pm)
fanaticism - learn to use it. It stacks up to 3 times. In aspect of mercy it is granted for receiving damage (by all party). Fanaticism
makes Holy Healing
an instant! And also remember to use all fanaticism
stacks before casting Heavenly smite
, as it will only get you 3 stacks, regardless of any stacks of fanaticism
you had before.
and has a chance to grant you fanaticism
effect whenever member of your party (only your party, not a whole raid!) receives damage.
on one target only. Multiplied mana costs for additional targets are way to high.
. Remember that Holy Shield not only make you immune to all damage, but also removes all negative effects, makes you immune to negative effects, and all mobs stop attacking you and instead start attacking other members of your party. (so be prepared that they attack for example group mage) This post has been edited 2 times, last edit by "dziwigor" (Apr 3rd 2015, 11:40pm)
and Holy Shield
This post has been edited 1 times, last edit by "dziwigor" (Apr 3rd 2015, 11:29pm)
, and use Holy Blast/Celestial Judgment
to gain fanaticism
and then use it to instantly cast Particle of Light
. Also don't forget about Frenzy
to lower mana usage and cast
skills instantly.
to get 3 stacks of fanaticism
and then 3 times Chain of Light
and continue with Holy Blast/Celestial Judgment
(and frenzy
) to gain fanaticism
and use it to cast Chain of Light
until cooldown of heavenly smite
finishes.This post has been edited 1 times, last edit by "dziwigor" (Apr 3rd 2015, 11:40pm)